Satan's Ball
Solo developer — game design, every system, UI, animation and art style
2026
- Unity
- C#
- ECS/DOTS
- Jobs/Burst
- Compute Shaders
- Steamworks
- PLATFORM
- PC / STEAM
- TEAM
- 1
Satan’s Ball is an original single-player game, built alone in Unity. Game design, every system, the UI, the animation and the art style are my work, and nobody else’s.
The simulation is fully DOTS/ECS. Jobs and Burst carry the data-oriented code. Compute shaders and RenderTexture work cover the passes that need them. Custom shaders define the look. State-machine AI drives what acts. The Steam store page is public, developer and publisher fujitoid, coming soon 2026.
I am proudest of the art style. The systems are there so the style can run.
The project was made through a self-run agentic development workflow. I stayed the architecture owner and the quality gate, rather than hand-writing every line.