KOZUNENKO@PORTFOLIO
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Satan's Ball

Solo developer — game design, every system, UI, animation and art style

2026

  • Unity
  • C#
  • ECS/DOTS
  • Jobs/Burst
  • Compute Shaders
  • Steamworks
NUMBERS
PLATFORM
PC / STEAM
TEAM
1
LINKS
Satan's Ball
Satan's Ball key art
NOTES

Satan’s Ball is an original single-player game, built alone in Unity. Game design, every system, the UI, the animation and the art style are my work, and nobody else’s.

The simulation is fully DOTS/ECS. Jobs and Burst carry the data-oriented code. Compute shaders and RenderTexture work cover the passes that need them. Custom shaders define the look. State-machine AI drives what acts. The Steam store page is public, developer and publisher fujitoid, coming soon 2026.

I am proudest of the art style. The systems are there so the style can run.

The project was made through a self-run agentic development workflow. I stayed the architecture owner and the quality gate, rather than hand-writing every line.